Welcome, Guest. Please login or register.
 

News:

DONATIONS TO HELP COVER SERVER COSTS: Every little bit helps!
https://www.paypal.com/pools/c/81mjCq47Ho

TeamSpeak 3 & Arma III Servers
nqdytactical.myddns.rocks


collapse

* Current Time for NQDY

 
 

GAME TIMES:

[Vanilla] Fridays: 5PM PST
[Modded] Saturdays: 5PM PST

* [ NQDY ] Tactical Unit - S

* NQDY - Vanilla

* NQDY - Primary

Author Topic: NQDY HRD CO12 CommTowers v1  (Read 3243 times)

0 Members and 1 Guest are viewing this topic.

Offline PapaReap

  • Global Administrator
  • *
  • Posts: 955
    • STEAM Profile
    • YouTube Channel
NQDY HRD CO12 CommTowers v1
« on: Nov 01, 2013, 10:22 AM »
My mic didn't record on this one, however, there is plenty of chatter to offset it  ;)



Gameplay 2013-10-26

Offline WCG

  • Hero Member
  • *****
  • Posts: 588
    • STEAM Profile
    • That's interesting...
Re: NQDY HRD CO12 CommTowers v1
« Reply #1 on: Nov 02, 2013, 07:28 AM »
This was great, PapaReap, especially because I've always played a sniper in this mission, so it's great to see it from a different perspective.

This is really a sniper mission. When you guys were asking for support, it wasn't that Turd and I weren't shooting. It's just that there's an abundance of targets for snipers. I was shooting pretty much constantly, but it took awhile to whittle them down.

The assault team could wait before advancing (at the very least, wait for each other) to allow the snipers to clear the way. But then, that might not be much fun. If the assault team rushes ahead, though, there's no time for the snipers to thin the enemy. And that causes the remaining enemy to run around like crazy, which makes them very hard to shoot from a long distance.

Hmm,... HRD, maybe you could add more enemy to the town, so that would slow up the assault team a bit, and yet still give them plenty of action? Just a thought. I'd like to see the enemy in assault boats shooting from the sea, too. That would seem to make sense. (Do AT or AA missiles lock on to boats? I've never tried it, myself.)

Anyway, that was fun to watch again. I definitely need to be in the assault party next time, and let some of you try the sniper role. It's definitely a mission for snipers. And I really need the practice assaulting! (Just give me a reason to carry a missile launcher and I'll be happy.) :)

PapaReap, thanks for recording and posting these!

Bill

Offline Stogy

  • Sr. Member
  • ****
  • Posts: 297
    • STEAM Profile
Re: NQDY HRD CO12 CommTowers v1
« Reply #2 on: Nov 02, 2013, 01:50 PM »
That was entertaining.

Offline Fishercat

  • Patron
  • *
  • Posts: 328
    • STEAM Profile
Re: NQDY HRD CO12 CommTowers v1
« Reply #3 on: Nov 02, 2013, 02:24 PM »
I'm still feeling the effects of that first direct hit.  :'(  I was trying to move around the village to the beach side unsuccesfully.  It worked the night before dammit.