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Author Topic: ARMA Update (2.9GB)  (Read 333 times)

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Offline Yodhrin

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ARMA Update (2.9GB)
« on: Aug 01, 2018, 03:32 PM »
Arma 3 Encore Update now live
Destroyer ship "USS Liberty", SAM systems, radar sites, and more

The Encore Update is ready for boarding! Download the latest Arma 3 platform update (1.84) on Steam, and enjoy free new bonus content such as the "USS Liberty" destroyer ship, SAM systems, radar sites, anti-radiation missiles, small diameter bombs, plus various other additions and improvements.


The Encore Update is now ready for boarding! Download the latest Arma 3 platform update (1.84) on Steam, and enjoy free new bonus content such as the "USS Liberty" destroyer ship, SAM systems, radar...

The highlights of the Encore Update include:
"USS Liberty" Destroyer Ship - The NATO carrier strike group has a new addition; a destroyer-class ship with detailed interiors and new naval fire-support options. It's also capable of launching/recovering small naval vessels and helicopters. The USS Liberty is a static object that can be placed and moved around the map via the in-game Scenario Editor.
"MIM-145 Defender" SAM System & "AN/MPQ-105" Radar System - A stationary missile system used by NATO forces that presents a beyond-visual-range threat to even the most modern of aircraft. It can make use of the Data Link connection via the AN/MPQ-106 radar system.

"S-750 Rhea" SAM System & "R-750 Cronus" Radar System - The CSAT faction's variant of a stationary long-range surface-to-air missile (SAM) system capable of engaging aerial targets from beyond-visual-range. It works in tandem with the R-750 Cronus radar system connected via the Data Link.
Anti-Radiation Missiles & Small Diameter Guided Bomb - Both NATO and CSAT receive new anti-radiation missiles, which are designed to auto-lock on ground targets that have their active radar sensor switched on. NATO fighter jets can also be equipped with new, relatively small, air-to-surface precision-guided bombs.

The new bonus assets were created by third-party developer BRAVO ZERO ONE Studios to celebrate the 1-year anniversary of Arma 3 Jets DLC. They are designed to provide even more opportunities for diverse and immersive military operations, while introducing more balanced options for ground-to-air combat and vice versa.

Besides the new sandbox content, version 1.84 also implements various adjustments to all of the official Arma 3 scenarios and campaigns released so far. These improvements are aimed at making sure that even the older playable content makes optimal use of the assets and gameplay features that were introduced to the game over the past few years.

Added: USS Liberty (Destroyer)*
Added: MK45 Hammer Naval Gun*
Added: MK41 VLS (Missile System)*
Added: Venator Cruise Missile*
Added: Boat Rack*
Added: Briefing Room Screen*
Added: Briefing Room Desk*
Added: R-750 Cronus Radar*
Added: AN/MPQ-105 Radar*
Added: S-750 Rhea SAM System*
Added: MIM-145 Defender SAM System*
Added: AGM-88C HARM Anti-Radiation Missile*
Added: KH58 Anti-Radiation Missile*
Added: Small Diameter Bomb (SDB)*
* Free Jets DLC bonus content for all Arma 3 players

Added: Camo selection to Tank Coverall
Added: Terrain awareness (TAWS-like) color-coded navigation panels to all vanilla aerial vehicles
Added: A "Breakwater" user animation to Gorgon
Added: A small aiming dot on the AH-9's front windshield
Added: A new respawn template where tickets can be decreased either on player death or on player spawn
Added: Lock-on after launch / "Maddog" capability for the radar-guided (AMRAAM, R77, MIM-145, S-750) and anti-radiation (AGM-88, KH58) missiles
Added: An ability to export editor scenarios to SQF script. Calling such script will dynamically recreate the scenario (known issues: waypoints cannot be attached to objects / position randomization of objects by connecting them to markers doesn't seem to work correctly).
Added: A new RscControlsTable base class
Added: Front lights for the pilots of the WY-55 Hellcat
Tweaked: A new look of the AAN overlay to match the campaign videos
Tweaked: Vehicle threat and cost values were adjusted (AI target prioritization)
Tweaked: The commander display in Mora would show the azimuth of the gunner instead of the commander
Tweaked: Elevation text was changed to Lased Distance for the Slammer and Slammer UP MBTs
Tweaked: Magazines can now be hidden in Virtual Arsenal by setting their scope to 1
Tweaked: In Virtual Arsenal, launcher accessories are no longer attached to the primary weapon if they fit there too
Tweaked: Zamak trucks should now all have the same radius for accessing the inventory (2.5 meters)
Tweaked: Added featureType=2 to several large structures that used the 'old' featureSize parameter before
Tweaked: Slightly increased the splash damage radius of HEAT munitions
Tweaked: AI will now stick more to the right side on roads
Tweaked: AI may drive a tiny bit smoother when crossing bridges
Tweaked: It's now possible to attach things to a drawer of the Office Table via the attachTo command and they will move along with it
Tweaked: The "ELEVATION" text was changed to "LASED DIST" in the Kuma, Panther, Bobcat, Cheetah and Scorcher vehicles
Tweaked: Ifrit & Strider durability against 7.62 mm small arms (https://feedback.bistudio.com/T127889)
Tweaked: The appearance and behavior of chemlights on sloped terrains were improved (https://feedback.bistudio.com/T127992)
Tweaked: Radar-guided missiles are now slightly less immune against countermeasures
Tweaked: Info Panel actions were removed from the action menu
Tweaked: Improved predictability of HEAT penetration damage
Tweaked: ATGM LG, FireFist and SAAMI missiles now have properly working flame and fin animations
Tweaked: Aeroport de Tanoa (main) and Saint-George Airstrip approaches and departures are now both seawards
Tweaked: Returned the laser spot tracker to the Rhino so it doesn't have to rely on Data Link only (https://feedback.bistudio.com/T128036)
Tweaked: Visuals of missile flames were improved
Tweaked: Van door actions were adjusted so it's now possible to use them also when remotely controlling a unit (i.e. via Zeus)
Tweaked: Minor increase of 105mm HEAT splash damage
Tweaked: IR masking tents' behavior was improved
Tweaked: Remote designators now transmit their laser target coordinates via Data Link
Tweaked: Medal times for Tanks Trials TT16 / TT17 / TT18
Tweaked: Penetration materials of the industrial shed were adjusted
Tweaked: The MFD damage indicator in the cockpit of the Shikra airplane is now working correctly
Tweaked: Lowered priority of the "Unload Incapacitated" action
Tweaked: The opened message box is now stored in the uiNamespace under the "openedMsgBox" variable
Tweaked: AI will now fire vehicle-mounted SPG and Vorona with appropriate delays between individual shots
Tweaked: Improved config inheritance of default environment spatial sounds (Tanoa / Malden)
Tweaked: AK-12 hand animations were improved
Tweaked: Detection ranges against terrain background of vanilla ground-based radars were adjusted
Tweaked: The fuel capacities for Sentinel UAV, Falcon UAV, and Caesar plane were adjusted
Tweaked: The fuel capacity for the SDV was increased
Tweaked: AI on some sensor-equipped ground vehicles and aircraft should better utilize target info from sensors
Tweaked: AI controlling SAM sites, CIWS and launch systems will now track targets faster
Fixed: Incorrect sound when firing from the AT variant of the Offroad
Fixed: Some voice over lines were not playing correctly
Fixed: RPT file errors related to FFV turrets and their (duplicated) hitpoints
Fixed: BIS_fnc_arrayShuffle was not giving balanced results
Fixed: Hand grenades were using an incorrect LOD when thrown
Fixed: Typo in ShotgunBase hit effects causing RPT errors for community addons
Fixed: Some vehicles (Zamak, Van and HEMTT) were clipping when being unloaded from the Blackfish VTOL
Fixed: Mechanized compositions used an obsolete version of the Marid APC (https://feedback.bistudio.com/T128193)
Fixed: The turret of the Marid APC was missing its damaged texture when damaged
Fixed: The commander display in Mora now says "COAX" instead of "AA MISL" (https://feedback.bistudio.com/T128226)
Fixed: Commander Picture-in-Picture feeds would not show Elevation values
Fixed: Camo selections for the armed MB 4WD were not working correctly (https://feedback.bistudio.com/T128155)
Fixed: The PM 9mm sidearm would be created with an incorrect magazine in the Editor (https://feedback.bistudio.com/T127915)
Fixed: AI soldiers would not engage previously incapacitated hostile units after they revived / respawned
Fixed: The T-140 MFD ammo indicator had swapped HE & HEAT indicators (https://feedback.bistudio.com/T128150)
Fixed: Assassins Helmet chin strap selection (https://feedback.bistudio.com/T128507)
Fixed: Display name of the Sharur ATGM in the To-199 MFD (https://feedback.bistudio.com/T128191)
Fixed: Inconsistent missile sounds after the introduction of missile fire modes
Fixed: Vehicle Titan AT missile fins were not fully extended in some cases
Fixed: CSAT SF Rifleman (AT) icon was missing (https://feedback.bistudio.com/T128726)
Fixed: AI in Nyx spammed missiles too fast
Fixed: Offroad's external view offset was incorrect
Fixed: The rear mirrors of the Tempest Repair truck were not working correctly (https://feedback.bistudio.com/T127912)
Fixed: An incorrect texture was assigned to the Tank Coveralls
Fixed: The Placeables VR Training would not finish properly due to a tank not running over a mine in some cases
Fixed: The Vorona missile had incorrect transparency when AO was enabled
Fixed: The Titan on Prowler (AT) was not able to lock targets over nearby barriers
Fixed: The format of ordinal numbers in Russian was incorrect
Fixed: The A-143 Buzzard model was missing parts behind the cockpit (https://feedback.bistudio.com/T129036)
Fixed: PCML penetrator submunition wasn't always reliably triggered in the direct mode
Fixed: It's no longer possible to add a link to custom code to the text of diary and task modules in Zeus (the resulting entry will be replaced by an empty string)
Fixed: RPT file error connected to the SPG-9
Fixed: The IDAP skin for Zamak Water Truck was not localized properly
Fixed: The Car-95 GL reload sound was incorrect (https://feedback.bistudio.com/T131104)
Fixed: There were some rogue components in the AH-9 PhysX LOD
Fixed: Camo selections in the pilot & cargo LODs of the unarmed Hellcat were incorrect (https://feedback.bistudio.com/T130858)
Fixed: Incorrect camo selection in the 2nd resolution LOD of Zamak MRL
Fixed: AI didn't want to use SPG against nearby targets
Fixed: Vanilla transport helicopters should no longer do dive attacks
Fixed: The collision lights action for the pilots of the WY-55 Hellcat was missing
Fixed: A leg of the T-100 driver was clipping (https://feedback.bistudio.com/T127779)

Eden Editor
Added: Weapon tooltips in vehicle Dynamic Loadouts settings in Eden Editor
Added: Eden Editor attributes for door & solar panel hiding to Medical Tent
Fixed: The Object Inventory cargo attribute was saved even when nothing changed after opening and confirming the attribute window
Fixed: Editor previews for Tanks DLC dirt patches were missing
Fixed: Tank Engine (Used) had an incorrect Editor preview picture

Added: Vanguard is now marked as official MP mode (also featured in the Quick Play menu)
Tweaked: Server lobby parameters localization was improved

Tac-Ops Mission Pack (potential spoilers)
Tweaked: The truck route at the beginning of the LZ Nowhere scenario of the Steel Pegasus operation was optimized
Tweaked: Waiting time of one of the Gorgon APCs at the start of the Avenging Furies scenario of the Beyond Hope operation
Fixed: An Offroad had disappeared in the Avenging Furies scenario of the Beyond Hope operation
Fixed: Incorrect scenario dates in the Stepping Stone operation
Fixed: A friendly Gorgon APC could get stuck when trying to get to the defensive position in the Avenging Furies scenario of the Beyond Hope operation
Fixed: One of the friendly Gorgon APCs could get destroyed by a Strider MRAP explosion in the Avenging Furies scenario of the Beyond Hope operation
Fixed: Inaccurate CAS in the Fait Accompli scenario of the Stepping Stone operation
Fixed: Players could be forced out of the APC at the start of the Avenging Furies scenario of the Beyond Hope operation
Fixed: Lines for switching seats were not voiced in the Avenging Furies scenario of the Beyond Hope operation
Fixed: It was possible to kill Lt. James in the Avenging Furies scenario of the Beyond Hope operation
Fixed: Script error during the Disintegration Point scenario of the Stepping Stone operation
Fixed: It was possible to kill AI teammates in the Avenging Furies scenario of the Beyond Hope operation
Fixed: The convoy area was not considered secured if Hoplite squad got lost on the way in the Avenging Furies scenario of the Beyond Hope operation
Fixed: A retreat task was incorrectly assigned after Houdan was seized, in case that some armored vehicles were destroyed in the Disintegration Point of the Stepping Stone scenario

Showcases (potential spoilers)
Tweaked: Showcase Jets will no longer fail after 1 minute of not getting the helmet
Tweaked: Enemy artillery (including ammo trucks) is now visible on radar (their engines remain started) in Showcase Gunships
Tweaked: Data Link is now used in Showcase Gunships to make revealing enemy vehicles easier
Tweaked: Asset compositions of Showcases NATO and CSAT were updated
Tweaked: Difficulty and behavior of CSAT tanks were improved in Showcase Armed Assault
Tweaked: Minor changes to compositions in Showcase Armed Assault
Tweaked: Behavior of the CSAT tanks in Showcase Armed Assault
Tweaked: Darter UAVs on the table in Showcases NATO, CSAT, and AAF are no longer connectable in any way
Fixed: There were some barriers missing in Showcase Armed Assault
Fixed: The Orca helicopters at the start of Showcase Helicopters could crash in some cases
Fixed: The Buzzard airplane would crash in some cases in Showcase AAF
Fixed: The Buzzard airplane in Showcase AAF would fly away and never come back in some cases

The East Wind (potential spoilers)
Tweaked: The final combat of the Resurgent West scenario was rebalanced
Tweaked: Difficulty across several scenarios was rebalanced to reflect the past many updates
Tweaked: The final combat of the Preventive Diplomacy scenario was rebalanced
Tweaked: Several campaign HUBs (Gori, Topolia, Bomos) were improved (Simple Object integration, glitches in placement, performance, etc.)
Tweaked: Compositions improved in the Situation Normal scenario
Tweaked: Fog density in the Paradise Found scenario was lowered
Tweaked: More AT ammo provided for the defensive segment of the Resurgent West scenario
Fixed: Progress of the Moral Fiber scenario could get stuck due to incorrect assigning of group leadership
Fixed: Incorrect passenger position of Kerry in the HEMTT Truck in the Air Superiority scenario
Fixed: Missing jets at the end of the Tipping Point scenario

Apex Protocol (potential spoilers)
Tweaked: The number of tickets now corresponds with the number of available respawns (ticket is removed upon spawn, not upon death)
Fixed: Incapacitated players now resurrect after the first live feed video ends in the Heart of Darkness scenario
Fixed: There would be some objects left levitating after destroying a few ammo boxes in the Heart of Darkness scenario
Fixed: Subtitles were overlapped by the video layer in case a player Joined-in-Progress to a running scenario
Fixed: Some links to markers in the Keystone scenario were not working
Added: A new "UImodel" parameter for compass and watch items that will replace the models in the UI / Map
Added: New ctrlAnimateModel and ctrlAnimationPhaseModel script commands
Added: A new "deleteIfEmpty" magazine parameter (-1 will remove the magazine from the weapon when it is empty and maxAmmo is set to 1 - old & default behavior; 0 means that the magazine is never removed; 1 will always remove the magazine when empty)
Added: A new "activeSensorAlwaysOn" ammo parameter
Added: A new "takeOffReversed" airport parameter changing the direction of taking off from an airport
Added: New animation source "inWater" for all vehicles
Added: New model property "cratercolor" (example: cratercolor=deadff00 format: AABBGGRR)
Added: New calculatePlayerVisibilityByFriendly and getCalculatePlayerVisibilityByFriendly script commands
Tweaked: The "hitpoint" parameter in vehicle optics now works even for drivers
Tweaked: The "maxHoldsterValue" animation source now works on vehicles with Dynamic Loadouts, but only for non-pylon weapons (e.g. the HMG)
Tweaked: Interaction with inventories of dead characters was improved
Tweaked: Negative "minimalHit" in a hitpoint works as a flat damage reduction now
Tweaked: AI is no longer able to see or shoot through fallen trees (https://forums.bohemia.net/forums/topic/216507-17-years-old-bug-in-a3-a-fallen-static-objects-geometries-bug/)
Tweaked: The fire & view geometries are now enabled for fallen walls
Tweaked: Air-to-surface missiles with LoalDistance flight profile will now get lost when fired above the horizon
Tweaked: When locking after launch the autoseeking missiles will no longer home in on targets that are hidden behind a terrain feature
Tweaked: The next target action no longer skips targets if the missile has manual control or autoseek enabled
Tweaked: Grass is no longer obstructing missile locking
Fixed: Potential deadlock during player server disconnection
Fixed: Server CTD
Fixed: Pilot camera would not always work
Fixed: Placing crew into vehicles as Zeus was sometimes working incorrectly
Fixed: Missing proxy mag when a weapon is on the ground or in FFV
Fixed: FPS drop and performance degradation caused by the direct speech channel (https://feedback.bistudio.com/T124746, https://feedback.bistudio.com/T130564)
Fixed: Gunner turret searchlights would not follow turret movement (https://feedback.bistudio.com/T118330)

Eden Editor
Fixed: Incorrect returned values when a group (get3DENAttribute) or waypoint (get3DENEntityID) is in a layer
Fixed: Loading a scenario in Eden Editor could misalign vehicles loaded in other vehicles
Fixed: Vehicle crew was misplaced in Eden Editor preview after a recent fix

Updated: Stand-alone Windows Dedicated Server (1.84)
Updated: Stand-alone Linux Dedicated Server (1.84)
Known issue: Steam client modifies the steam_appid.txt file incorrectly. In case of issues, verify its content is: 107410
Known issue: Sometimes the add-ons are loaded from the wrong installation (e.g. main game)
Try adding -mod=curator;kart;heli;mark;expansion;jets;argo;orange;tacops;tank;dlcbundle;dlcbundle2 to your arma3server.exe shortcut