Maybe one mission gives the pilots intel on exactly where the AA is and a red circle noting areas to not enter. Command can still give a LZ they want to land at in a hostile area. The pilots with command would just need to map a flight path to the target that avoids the AA threat if that is the plan. This is still fun for a pilot. The challenge of flying through terrain and following a flight plan is still fun. We don't always need AA.
We could also make the AA zones appear as you approached them (similar to radar), you would then need to make in air adjustments accordantly before getting into range? As you said we don't alway's need AA, however, with AA present the rewards of survival are much greater
Not sure if its still this way, but I understood from Trax that the way the enemy infantry were dropped was random. So AA or anything could be dropped in a group of soldiers. Is there a way to eliminate the random shoulder fired AA from time to time in this sense?
It is still this way, but it would be easy enough to write a script to override this behavior (could even be called in the parameters for flexibility).
Maybe a medic system for one mission that the medics are onboard a black hawk or small bird with a support member to hop out on the battlefield and do the revive there or load the patient and bring him back to safety where a tent is there to revive him.
I like this idea also and we have talked about implementing this, however, we have some here who have huge issues with lying around unconscience for more than a few seconds. If the heli has any troubles then it could turn into a very long wait for revival.
Fast rope into a base or on a roof. Maybe we can do the Osama Bin Laden raid? Multiple objectives being done by two teams at once with a pilot or two being there transport to and from objectives? quick little missions with a couple bases to raid and get out of....is there a way to have a timer so we can replay them and beat our time?
Fastroping is disabled atm until ACE finds something more appealing to their liking.
We could always go back to Zealots fastrope on a few missions so there wouldn't be a bunch of missions to repair later?
As for mission ideas they are endless. I hope to see more use of the chopper like we did at the end of Dirty Bomb. I think we can really speed up the missions and put some more excitement and something fresh into our play style. We have proved that we can play both conservatively and aggressively now. Its just time to be creative.
Ideas are not always endless when trying to put them into a mission. I myself, after working on many missions, find it difficult to come up with new ideas (writers block mostly). We as mission builders love to get input on ideas, however, rather than just say "Hey we want to fly into hot zones more", some actual hands on might work much better.
I'm not talking about anyone having to build the mission themselves. We are usually around every night on TS working on missions/scripts. Sometimes with outside influence it would help design the mission you desire.
So please anyone, feel free to hop onto TS, jump into editor's room and hit us up with ideas (it's only a few minutes out of your night). TeamViewer is a great tool, we can pull up a world, do some plotting and mission ideas. There's almost nothing we can't make happen via editor or scripts (and some wonderful ideas from others), from there we builders can take over and make it happen